Free Ballistic Tool

Angle Shot Calculator

Steep uphill or downhill shot? Convert the range your rangefinder gave you into the true horizontal distance you should actually be dialling for.

The shot

Common angles

Uphill and downhill use the same correction. Enter the angle as a positive number either way.

Dial for
453.2yd

Use this as your range, not the rangefinder reading.

Cosine
0.906

What the angle costs you

Line-of-sight range500 yd
True horizontal range453.2 yd
Range removed46.8 yd
As a percentage9.4%
Elevation change634 ft

Correction chart at 500 yd

5°498.1 yd (−1.9)
10°492.4 yd (−7.6)
15°483.0 yd (−17.0)
20°469.8 yd (−30.2)
25°453.2 yd (−46.8)
30°433.0 yd (−67.0)
35°409.6 yd (−90.4)
45°353.6 yd (−146.4)

Why angled shots shoot high

Gravity pulls straight down, so it only has time to work on the bullet over the horizontal part of its journey. Point the rifle steeply up or down and a good chunk of the measured distance stops contributing to drop, which means the bullet needs less elevation than the raw range suggests.

Dial the line-of-sight number instead and you dial too much, so the shot goes high. Hunters run into this constantly in the mountains, where a 500 yard reading across a canyon at 30 degrees is really a 433 yard shot — a difference of well over a foot of impact for most cartridges.

The cosine rule handles field shooting well, but it is an approximation. It assumes the air and the time of flight behave as they would on a flat path, which stops being true at long range and steep angles. A solver that integrates the real inclined trajectory, including the altitude change along the way, is the honest answer at distance.

How this calculator works

Gravity only acts over the horizontal distance to the target. We multiply the line-of-sight range by the cosine of the angle (the rifleman's rule) and you hold for that shorter range. Uphill and downhill are treated the same.

Worked example: A 600 yd shot at 20° down: 600 × cos 20° ≈ 600 × 0.940 ≈ 564 yd. Dial for 564 yd, not 600.

Note: The rifleman's rule is close at normal hunting angles. At steep angles and long range, a full solver is more exact.

Get the full solver in your pocket

Atlas Ballistics runs this same engine on your phone — with wind, spin drift, Coriolis, aerodynamic jump, truing from real shots, saved rifle and ammo profiles, and range cards that work offline.

Download on the App Store

Free to start · No account required to calculate

Frequently asked questions

On an angled shot you dial for the horizontal distance to the target, not the line-of-sight distance your rangefinder gave you. Multiply the slope range by the cosine of the angle and use that number. It works because gravity only acts vertically, so only the horizontal component of the flight path builds drop.

For the cosine correction, no — a 30 degree slope needs the same correction up or down. There are small second-order differences at extreme angles and long range, but for field shooting the direction does not change the hold.

Under about 10 degrees you can usually ignore it. At 15 degrees you lose roughly 3 percent of the range, at 30 degrees about 13 percent, and at 45 degrees nearly 30 percent. Combine a steep angle with long range and the miss is measured in feet.

It is a very good approximation out to moderate distances and modest angles. Past roughly 700 yards or beyond 30 degrees it starts to drift because it ignores how air density and time of flight change along an inclined path. A full solver that integrates the actual slant path is better, which is what the Atlas app does.

An angle-indicating rangefinder does it for you, and many give you the corrected range directly. Failing that, a scope-mounted angle cosine indicator or the inclinometer in your phone works. Guessing angles by eye is unreliable — most people overestimate steepness badly.

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