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A Ballistics Engine Built for Accuracy

Real physics, and every input visible to you.

Every number Atlas shows you, elevation, windage, velocity, energy, time of flight, comes out of one real physics engine. Not a lookup table, not a rough approximation dressed up to look precise.

Solve screen with full elevation and windage output
Solve screen with full elevation and windage output

How it works

The engine runs a full point-mass trajectory solve using G1 or G7 drag models, whichever matches your bullet, corrected for the atmospheric conditions you give it: temperature, pressure, humidity, altitude, plus wind at whatever angle you dial in.

Above that sits the higher-order work most calculators skip entirely: spin drift from the bullet's own gyroscopic behavior, and the Coriolis effect from the Earth's rotation, both derived from first principles rather than approximated with a flat correction table.

The drag tables themselves are the industry-standard G1/G7 data sets, the same ones ballistic engineers have used for decades. Atlas doesn't invent its own physics. It implements the real ones correctly and lets you see every input that went into the number on screen.

Why it matters

At 300 yards, most engines get you close enough. Past 600 to 800 yards, the difference between an engine that's cutting corners and one that isn't is the difference between a hit and a called shot you can't explain.

Every input Atlas uses is visible to you. There's no black box between what you told it and what it gives back.

Conditions panel expanded, every input visible
Conditions panel expanded, every input visible
Wind dropdown open, dial in speed and direction
Wind dropdown open, dial in speed and direction

Try A Ballistics Engine Built for Accuracy yourself

Free to download, with a free plan and a free trial of Atlas Pro.

5.0 on the App Store